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Year 3 university project
Aerus
This character was also an entry to a competition "Grads <in> Games", marked as 100% by industry professionals.
Aerus is a 3D character I sculpted, textured and rigged for animation.
Created for a third year group project based on a game cutscene (animation) and soon to be used within a game I am occasionally working on - Aeryuu's Legacy.
Aerus was designed to be a mythical dragon, who lives in a fictional heavenly realm called "The Aether", which mostly consists of floating islands. He uses a powerful magical bow as a way to defend himself and protect ancient temples and artifacts.
Character: Aerus: Bio
Character: Aerus: Gallery
Character: Aerus: Gallery
To process of creating this character started with concept art. I created an initial simple design, which then was improved and developed. The idea was then taken to ZBrush for sculpting - beginning with zpheres and gradually building up the shapes. The model was then retopologized and UVed for Substance Painter texturing.
Character: Aerus: Quote
Character: Aerus: Quote
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