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Aquilla
Year 2 university project
Aquilla is a 3D character I sculpted, textured and rigged.
Created for a second year project , which was an introduction to ZBrush and Advanced Skeleton.
The aim was to create a character of choice from an existing concept. The concept I chose was from an artist by the name of "lupinemoonfeather" I found on DeviantArt. I wanted to create something slightly more outstanding than a human character, therefore I chose this gryphon.

Character: Aquilla: Bio
Aquilla turnaround
Rendered with Vray displacement
Character: Aquilla: Gallery
Images
![]() Gryphon_posed_Turnaround.0001.png | ![]() Gryphon_posed_Turnaround.0240.png |
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Character: Aquilla: Gallery
The process began with ZBrush by appending external reference images and carefully admiring the original concept, I was able to slowly build up the shapes.

Character: Aquilla: Quote
The texturing process took place within ZBrush's polypaint tools.

Gryphon_Upper_Legs.png

Gryphon_Torso.png

Gryphon_Hand_1.png

Gryphon_Upper_Legs.png
Character: Aquilla: Quote
Additionally, I took the same character for a year 3 industry project to explore Substance Painter's features by creating a couple of texture variations, different from the original.

Improved Original

Brass Statue.png

Traditional Gryphon

Improved Original
Character: Aquilla: Quote
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